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Answer by MalachiteBR

Make sure you are using the right tags on the triggers and on the arrow. Suggestions: Instead of doing this (other.GetComponent().tag ) several times you should just call other.tag, because other is...

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Answer by OncaLupe

Make sure you have a Rigidbody on the arrows, otherwise there's no physics happening for the colliders to trigger from. You can also add a Debug.Log(other.tag) to the top of the OnTriggerStay() method...

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Answer by MalachiteBR

Make sure you are using the right tags on the triggers and on the arrow. Suggestions: Instead of doing this (other.GetComponent().tag ) several times you should just call other.tag, because other is...

View Article

Answer by OncaLupe

Make sure you have a Rigidbody on the arrows, otherwise there's no physics happening for the colliders to trigger from. You can also add a Debug.Log(other.tag) to the top of the OnTriggerStay() method...

View Article
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