Answer by MalachiteBR
Make sure you are using the right tags on the triggers and on the arrow. Suggestions: Instead of doing this (other.GetComponent().tag ) several times you should just call other.tag, because other is...
View ArticleAnswer by OncaLupe
Make sure you have a Rigidbody on the arrows, otherwise there's no physics happening for the colliders to trigger from. You can also add a Debug.Log(other.tag) to the top of the OnTriggerStay() method...
View ArticleAnswer by MalachiteBR
Make sure you are using the right tags on the triggers and on the arrow. Suggestions: Instead of doing this (other.GetComponent().tag ) several times you should just call other.tag, because other is...
View ArticleAnswer by OncaLupe
Make sure you have a Rigidbody on the arrows, otherwise there's no physics happening for the colliders to trigger from. You can also add a Debug.Log(other.tag) to the top of the OnTriggerStay() method...
View Article
More Pages to Explore .....